Searched refs:PULSE_SPEED_NORMAL (Results 1 – 2 of 2) sorted by relevance
46 private static final float PULSE_SPEED_NORMAL = 1 * 2 * (float) Math.PI; // 1 cycle per second field in AnimationParticle148 * (float) Math.sin(tSec * PULSE_SPEED_NORMAL + mOffsetTimeSec) in updateDot()