Searched refs:ROTATION_SPEED_NORMAL (Results 1 – 2 of 2) sorted by relevance
44 private static final float ROTATION_SPEED_NORMAL = 0.8f; // radians per second, 1 = ~57 degrees field in AnimationParticle66 private float mRotationSpeed = ROTATION_SPEED_NORMAL; // speed of dot rotation88 * (1 / ROTATION_SPEED_NORMAL) * 2 * (float) Math.PI; in AnimationParticle()129 final float multiplier = mRotationSpeed / ROTATION_SPEED_NORMAL; in updateDot()138 && mRotationSpeed < ROTATION_SPEED_NORMAL) { in updateDot()179 if (mRotationSpeed < ROTATION_SPEED_NORMAL) { in updateRing()