Searched refs:SAVE_FLAG_ALPHA (Results 1 – 12 of 12) sorted by relevance
100 canvas.save(GLCanvas.SAVE_FLAG_ALPHA | GLCanvas.SAVE_FLAG_MATRIX); in render()110 canvas.save(GLCanvas.SAVE_FLAG_ALPHA | GLCanvas.SAVE_FLAG_MATRIX); in render()
119 canvas.save(GLCanvas.SAVE_FLAG_ALPHA); in drawEntry()139 canvas.save(GLCanvas.SAVE_FLAG_ALPHA); in drawEntry()
78 canvas.save(GLCanvas.SAVE_FLAG_ALPHA); in renderSlot()
100 canvas.save(GLCanvas.SAVE_FLAG_ALPHA); in render()
436 canvas.save(GLCanvas.SAVE_FLAG_ALPHA); in draw()
683 canvas.save(GLCanvas.SAVE_FLAG_MATRIX | GLCanvas.SAVE_FLAG_ALPHA); in drawTileView()829 canvas.save(GLCanvas.SAVE_FLAG_MATRIX | GLCanvas.SAVE_FLAG_ALPHA); in draw()
315 canvas.save(GLCanvas.SAVE_FLAG_ALPHA | GLCanvas.SAVE_FLAG_MATRIX); in renderItem()
444 boolean saveAlpha = (saveFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA; in save()468 boolean restoreAlpha = (restoreFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA; in restore()769 save(SAVE_FLAG_ALPHA); in drawMixed()
36 canvas.save(GLCanvas.SAVE_FLAG_ALPHA); in draw()
74 public static final int SAVE_FLAG_ALPHA = 0x01; field
768 if ((saveFlags & SAVE_FLAG_ALPHA) != 0) { in save()
40 return GLCanvas.SAVE_FLAG_ALPHA; in getCanvasSaveFlags()