Searched refs:SINGLE_FRAME_MS (Results 1 – 8 of 8) sorted by relevance
18 import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;113 currentTime > mStartTime + SINGLE_FRAME_MS && in onAnimationUpdate()114 currentPlayTime > SINGLE_FRAME_MS) { in onAnimationUpdate()115 animation.setCurrentPlayTime(SINGLE_FRAME_MS); in onAnimationUpdate()
123 public static final int SINGLE_FRAME_MS = 16; field in Utilities
18 import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;137 mAnimator.setCurrentPlayTime(SINGLE_FRAME_MS); in setAnimation()
19 import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;196 SINGLE_FRAME_MS / totalDistancePx / 2;
25 import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;417 progress + velocity * SINGLE_FRAME_MS * mProgressMultiplier, 0f, 1f); in onDragEnd()435 progress + velocity * SINGLE_FRAME_MS * mProgressMultiplier, 0f, 1f); in onDragEnd()
19 import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;270 progress + velocity * SINGLE_FRAME_MS / Math.abs(mEndDisplacement), 0f, 1f);
23 import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;226 postDelayed(() -> floatingView.close(false), SINGLE_FRAME_MS); in onViewRemoved() local
20 import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;973 * SINGLE_FRAME_MS / mTransitionDragLength, 0, mDragLengthFactor); in handleNormalGestureEnd()