Searched refs:SPLINE (Results 1 – 3 of 3) sorted by relevance
355 return (!mScroller.mFinished && mScroller.mState != SplineOverScroller.SPLINE); in isOverScrolled()426 private int mState = SPLINE;447 private static final int SPLINE = 0; field in OverScroller.SplineOverScroller570 mState = SPLINE; in startScroll()650 mState = SPLINE; in fling()735 if (mState == SPLINE) { in notifyEdgeReached()765 case SPLINE: in continueWhenFinished()815 case SPLINE: { in update()
499 mScrollerX.mState != SplineOverScroller.SPLINE) || in isOverScrolled()501 mScrollerY.mState != SplineOverScroller.SPLINE)); in isOverScrolled()580 private int mState = SPLINE;599 private static final int SPLINE = 0; field in OverScroller.SplineOverScroller761 mState = SPLINE; in fling()844 if (mState == SPLINE) { in notifyEdgeReached()872 case SPLINE: in continueWhenFinished()914 case SPLINE: { in update()
69 private static final float[] SPLINE = new float[NB_SAMPLES + 1]; field in Scroller89 SPLINE[i] = d;91 SPLINE[NB_SAMPLES] = 1.0f;273 final float d_inf = SPLINE[index]; in computeScrollOffset()274 final float d_sup = SPLINE[index + 1]; in computeScrollOffset()