Searched refs:SPLINE_POSITION (Results 1 – 2 of 2) sorted by relevance
444 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; field in OverScroller.SplineOverScroller481 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;495 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;823 final float d_inf = SPLINE_POSITION[index]; in update()824 final float d_sup = SPLINE_POSITION[index + 1]; in update()
596 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; field in OverScroller.SplineOverScroller619 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;633 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;922 final float d_inf = SPLINE_POSITION[index]; in update()923 final float d_sup = SPLINE_POSITION[index + 1]; in update()