Searched refs:STATE_FAIL (Results 1 – 4 of 4) sorted by relevance
72 private static final int STATE_FAIL = 4; // Focus finishes and fails. field in FocusOverlayManager197 if (mState != STATE_SUCCESS && mState != STATE_FAIL) { in onShutterDown()216 || mState == STATE_FAIL) { in onShutterUp()234 if (!needAutoFocusCall() || (mState == STATE_SUCCESS || mState == STATE_FAIL)) { in doSnap()258 mState = STATE_FAIL; in onAutoFocus()269 mState = STATE_FAIL; in onAutoFocus()338 mState == STATE_SUCCESS || mState == STATE_FAIL)) { in onSingleTapUp()473 } else if (mState == STATE_FAIL) { in updateFocusUI()508 return mState == STATE_SUCCESS || mState == STATE_FAIL; in isFocusCompleted()
56 private static final int STATE_FAIL = 4; // Focus finishes and fails. field in FocusManager152 if (mState != STATE_SUCCESS && mState != STATE_FAIL) { in onShutterDown()164 || mState == STATE_FAIL) { in onShutterUp()183 if (!needAutoFocusCall() || (mState == STATE_SUCCESS || mState == STATE_FAIL)) { in doSnap()212 mState = STATE_FAIL; in onAutoFocus()230 mState = STATE_FAIL; in onAutoFocus()249 mState == STATE_SUCCESS || mState == STATE_FAIL)) { in onTouch()427 } else if (mState == STATE_FAIL) { in updateFocusUI()460 return mState == STATE_SUCCESS || mState == STATE_FAIL; in isFocusCompleted()
84 private static final int STATE_FAIL = 4; // Focus finishes and fails. field in FocusOverlayManager243 || mState == STATE_FAIL) { in onShutterUp()261 } else if (mState == STATE_SUCCESS || mState == STATE_FAIL) { in focusAndCapture()280 mState = STATE_FAIL; in onAutoFocus()290 mState = STATE_FAIL; in onAutoFocus()367 mState == STATE_SUCCESS || mState == STATE_FAIL)) { in onSingleTapUp()563 return mState == STATE_SUCCESS || mState == STATE_FAIL; in isFocusCompleted()
63 private static final int STATE_FAIL = 4; // Focus finishes and fails. field in FocusOverlayManager179 state = STATE_FAIL; in onAutoFocus()190 state = STATE_FAIL; in onAutoFocus()259 && (state == STATE_FOCUSING || state == STATE_SUCCESS || state == STATE_FAIL)) { in onSingleTapUp()390 } else if (state == STATE_FAIL) { in updateFocusUI()