Searched refs:STATE_FLING (Results 1 – 1 of 1) sorted by relevance
607 private final static int STATE_FLING = 1; field in ScrollController720 if (mState == STATE_FLING) { in getCurrVelocity()769 mState = STATE_FLING; in fling()791 mState = STATE_FLING; in startScroll()828 if (mState == STATE_FLING) { in getCurrentAnimationDuration()893 if (mState == STATE_FLING) { in getFinalX()902 if (mState == STATE_FLING) { in getFinalY()911 if (mState == STATE_FLING) { in setFinalX()919 if (mState == STATE_FLING) { in setFinalY()929 if (mState == STATE_FLING) { in isFinished()[all …]