Searched refs:affine (Results 1 – 12 of 12) sorted by relevance
112 bool WarpRenderer::DrawTexture(GLfloat *affine) in DrawTexture() argument147 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); in DrawTexture()
21 bool DrawTexture(GLfloat *affine);
24 bool DrawTexture(GLfloat *affine);
119 bool SurfaceTextureRenderer::DrawTexture(GLfloat *affine) in DrawTexture() argument
234 int *id_l,int *id_r,int *nr_matches,const double H[9]=0,int affine=0);
1140 const double Hinv[9],int affine) in db_SignedSquareNormCorr11x11_PreAlign_AffinePatchWarp_u() argument1149 if (affine==1) in db_SignedSquareNormCorr11x11_PreAlign_AffinePatchWarp_u()1160 else if (affine==2) in db_SignedSquareNormCorr11x11_PreAlign_AffinePatchWarp_u()2876 int affine) in db_FillBucketsPrewarpedAffine_u() argument2915 …orr11x11_PreAlign_AffinePatchWarp_u(patch_space,f_img,xi,yi,&(pir->sum),&(pir->recip),Hinv,affine); in db_FillBucketsPrewarpedAffine_u()3355 int *id_l,int *id_r,int *nr_matches,const double H[9],int affine) in Match() argument3365 if (affine) in Match()3393 x_r,y_r,nr_r,H,Hinv,warpbounds,affine); in Match()
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