Searched refs:bUnit (Results 1 – 1 of 1) sorted by relevance
236 float[] bUnit = GeometryMathUtils.normalize(b); in moveCurrentSelection() local237 float sp = GeometryMathUtils.scalarProjection(disp, bUnit); in moveCurrentSelection()238 dx = sp * bUnit[0]; in moveCurrentSelection()239 dy = sp * bUnit[1]; in moveCurrentSelection()