Searched refs:buildShaderProgram (Results 1 – 5 of 5) sorted by relevance
134 static GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { in buildShaderProgram() function297 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
117 mPgmAssets.simpleTexture = buildShaderProgram(vtxShader_simpleTexture, in activate()124 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()
24 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
43 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()
59 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() function