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Searched refs:buildShaderProgram (Results 1 – 5 of 5) sorted by relevance

/packages/services/Car/evs/sampleDriver/
DGlWrapper.cpp134 static GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { in buildShaderProgram() function
297 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
/packages/services/Car/evs/app/
DRenderTopView.cpp117 mPgmAssets.simpleTexture = buildShaderProgram(vtxShader_simpleTexture, in activate()
124 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()
Dshader.h24 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
DRenderDirectView.cpp43 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()
Dshader.cpp59 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() function