Searched refs:checkResult (Results 1 – 1 of 1) sorted by relevance
185 GLenum checkResult = glCheckFramebufferStatus(GL_FRAMEBUFFER); in attachRenderTarget() local186 if (checkResult != GL_FRAMEBUFFER_COMPLETE) { in attachRenderTarget()188 checkResult, getGLFramebufferError()); in attachRenderTarget()