Searched refs:createMesh (Results 1 – 1 of 1) sorted by relevance
724 final FloatBuffer triangleVertices = createMesh(left, top, right, bottom); in drawWallpaperWithOpenGL()766 private FloatBuffer createMesh(int left, int top, float right, float bottom) { in createMesh() method in NoBackupImageWallpaper.DrawableEngine