Searched refs:dX1 (Results 1 – 2 of 2) sorted by relevance
95 float dX1 = mTouchCenterX - mCenterX; in getCurrentTouchAngle() local100 float angleA = angleFor(dX1, dY1); in getCurrentTouchAngle()
169 float dX1 = mTouchCenterX - centerX; in getCurrentTouchAngle() local173 float angleA = angleFor(dX1, dY1); in getCurrentTouchAngle()