Searched refs:dX2 (Results 1 – 2 of 2) sorted by relevance
97 float dX2 = mCurrentX - mCenterX; in getCurrentTouchAngle() local101 float angleB = angleFor(dX2, dY2); in getCurrentTouchAngle()
171 float dX2 = mCurrentX - centerX; in getCurrentTouchAngle() local174 float angleB = angleFor(dX2, dY2); in getCurrentTouchAngle()