Searched refs:distanceToApex (Results 1 – 2 of 2) sorted by relevance
695 final float distanceToApex = velocitySquared / 2.0f / Math.abs(mDeceleration); in fitOnBounceCurve() local698 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration)); in fitOnBounceCurve()
804 final float distanceToApex = velocity * velocity / 2.0f / Math.abs(mDeceleration); in fitOnBounceCurve() local807 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration)); in fitOnBounceCurve()