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Searched refs:drawFrame (Results 1 – 11 of 11) sorted by relevance

/packages/apps/Gallery2/src/com/android/gallery3d/ui/
DAbstractSlotRenderer.java103 drawFrame(canvas, mFramePressed.getPaddings(), mFramePressedUp, 0, 0, width, height); in drawPressedUpFrame()
107 drawFrame(canvas, mFramePressed.getPaddings(), mFramePressed, 0, 0, width, height); in drawPressedFrame()
111 drawFrame(canvas, mFrameSelected.getPaddings(), mFrameSelected, 0, 0, width, height); in drawSelectedFrame()
114 protected static void drawFrame(GLCanvas canvas, Rect padding, Texture frame, in drawFrame() method in AbstractSlotRenderer
/packages/apps/WallpaperPicker2/src/com/android/wallpaper/module/
DNoBackupImageWallpaper.java291 drawFrame(false /* forceRedraw */); in onVisibilityChanged()
321 drawFrame(false /* forceRedraw */); in onOffsetsChanged()
338 drawFrame(false /* forceRedraw */); in onSurfaceChanged()
380 drawFrame(true /* forceRedraw */); in onSurfaceRedrawNeeded()
405 void drawFrame(boolean forceRedraw) { in drawFrame() method in NoBackupImageWallpaper.DrawableEngine
604 drawFrame(true /* forceRedraw */); in loadWallpaper()
/packages/apps/Dialer/java/com/android/dialer/simulator/impl/
DSimulatorRemoteVideo.java77 drawFrame(); in run()
88 private void drawFrame() { in drawFrame() method in SimulatorRemoteVideo.Renderer
/packages/services/Car/evs/app/
DRenderPixelCopy.h41 virtual bool drawFrame(const BufferDesc& tgtBuffer);
DRenderDirectView.h41 virtual bool drawFrame(const BufferDesc& tgtBuffer);
DRenderBase.h44 virtual bool drawFrame(const BufferDesc& tgtBuffer) = 0;
DRenderTopView.h45 virtual bool drawFrame(const BufferDesc& tgtBuffer);
DRenderDirectView.cpp74 bool RenderDirectView::drawFrame(const BufferDesc& tgtBuffer) { in drawFrame() function in RenderDirectView
DRenderPixelCopy.cpp62 bool RenderPixelCopy::drawFrame(const BufferDesc& tgtBuffer) { in drawFrame() function in RenderPixelCopy
DEvsStateControl.cpp189 if (!mCurrentRenderer->drawFrame(tgtBuffer)) { in updateLoop()
DRenderTopView.cpp176 bool RenderTopView::drawFrame(const BufferDesc& tgtBuffer) { in drawFrame() function in RenderTopView