Searched refs:edges (Results 1 – 10 of 10) sorted by relevance
120 final RectF edges = mTempEdges; in getCrop() local121 getEdgesHelper(edges); in getCrop()124 float cropLeft = -edges.left / scale; in getCrop()125 float cropTop = -edges.top / scale; in getCrop()213 final RectF edges = mTempEdges; in moveToLeft() local214 getEdgesHelper(edges); in moveToLeft()216 mCenterX += Math.ceil(edges.left / scale); in moveToLeft()296 final RectF edges = mTempEdges; in onTouchEvent() local297 getEdgesHelper(edges); in onTouchEvent()307 if (edges.left > 0) { in onTouchEvent()[all …]
671 int edges = getImageAtEdges(); in flingPage() local672 if ((velocityX > 0 && (edges & IMAGE_AT_LEFT_EDGE) != 0) || in flingPage()673 (velocityX < 0 && (edges & IMAGE_AT_RIGHT_EDGE) != 0)) { in flingPage()676 if ((velocityY > 0 && (edges & IMAGE_AT_TOP_EDGE) != 0) || in flingPage()677 (velocityY < 0 && (edges & IMAGE_AT_BOTTOM_EDGE) != 0)) { in flingPage()1217 int edges = 0; in getImageAtEdges() local1219 edges |= IMAGE_AT_RIGHT_EDGE; in getImageAtEdges()1222 edges |= IMAGE_AT_LEFT_EDGE; in getImageAtEdges()1225 edges |= IMAGE_AT_BOTTOM_EDGE; in getImageAtEdges()1228 edges |= IMAGE_AT_TOP_EDGE; in getImageAtEdges()[all …]
1558 int edges = controller.getImageAtEdges();1560 if ((edges & PositionController.IMAGE_AT_TOP_EDGE) == 01561 || (edges & PositionController.IMAGE_AT_BOTTOM_EDGE) == 0)1567 || (edges & PositionController.IMAGE_AT_RIGHT_EDGE) != 0)) {1570 || (edges & PositionController.IMAGE_AT_LEFT_EDGE) != 0)) {
40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) in triangulate() argument47 *edges = ev; in triangulate()
1524 # from the root by following a path via at most 3 edges will be shown. Nodes1535 # enabling this option may lead to badly anti-aliased labels on the edges of
2323 # root by following a path via at most 3 edges will be shown. Nodes that lay2338 # badly anti-aliased labels on the edges of a graph (i.e. they become hard to