Searched refs:gBufferInput (Results 1 – 1 of 1) sorted by relevance
73 FrameBuffer gBufferInput[NR]; variable491 gBufferInput[LR].InitializeGLContext(); in Java_com_android_camera_panorama_MosaicRenderer_init()492 gBufferInput[HR].InitializeGLContext(); in Java_com_android_camera_panorama_MosaicRenderer_init()552 gBufferInput[LR].Init(gPreviewImageWidth[LR], in Java_com_android_camera_panorama_MosaicRenderer_reset()555 gBufferInput[HR].Init(gPreviewImageWidth[HR], in Java_com_android_camera_panorama_MosaicRenderer_reset()572 gSurfTexRenderer[LR].SetupGraphics(&gBufferInput[LR]); in Java_com_android_camera_panorama_MosaicRenderer_reset()579 gSurfTexRenderer[HR].SetupGraphics(&gBufferInput[HR]); in Java_com_android_camera_panorama_MosaicRenderer_reset()588 gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_reset()593 gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_reset()611 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_reset()[all …]