Searched refs:locCam (Results 1 – 1 of 1) sorted by relevance
326 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane() local327 glUniformMatrix4fv(locCam, 1, false, orthoMatrix.asArray()); in renderCameraOntoGroundPlane()