Searched refs:mAffinetransLoc (Results 1 – 2 of 2) sorted by relevance
91 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans"); in InitializeGLProgram()147 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); in DrawTexture()
37 GLint mAffinetransLoc; variable