Searched refs:mPgmAssets (Results 1 – 2 of 2) sorted by relevance
117 mPgmAssets.simpleTexture = buildShaderProgram(vtxShader_simpleTexture, in activate()120 if (!mPgmAssets.simpleTexture) { in activate()124 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()127 if (!mPgmAssets.projectedTexture) { in activate()267 glUseProgram(mPgmAssets.simpleTexture); in renderCarTopView()268 GLint loc = glGetUniformLocation(mPgmAssets.simpleTexture, "cameraMat"); in renderCarTopView()325 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()326 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()328 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
70 } mPgmAssets; variable