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Searched refs:mScalingMatrix (Results 1 – 4 of 4) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DWarpRenderer.cpp66 mScalingMatrix[i] = 0.0f; in SetScalingMatrix()
69 mScalingMatrix[0] = xscale; in SetScalingMatrix()
70 mScalingMatrix[5] = yscale; in SetScalingMatrix()
71 mScalingMatrix[10] = 1.0f; in SetScalingMatrix()
72 mScalingMatrix[15] = 1.0f; in SetScalingMatrix()
149 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); in DrawTexture()
DSurfaceTextureRenderer.cpp68 mScalingMatrix[i] = 0.0f; in SetScalingMatrix()
71 mScalingMatrix[0] = xscale; in SetScalingMatrix()
72 mScalingMatrix[5] = yscale; in SetScalingMatrix()
73 mScalingMatrix[10] = 1.0f; in SetScalingMatrix()
74 mScalingMatrix[15] = 1.0f; in SetScalingMatrix()
139 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); in DrawTexture()
DSurfaceTextureRenderer.h39 GLfloat mScalingMatrix[16]; variable
DWarpRenderer.h43 GLfloat mScalingMatrix[16]; variable