Searched refs:mTextureName (Results 1 – 2 of 2) sorted by relevance
13 mTextureName = -1; in Reset()31 glBindTexture(GL_TEXTURE_2D, mTextureName); in Init()56 mTextureName, in Init()71 glGenTextures(1, &mTextureName); in CreateBuffers()79 return mTextureName; in GetTextureName()
27 GLuint mTextureName; variable