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Searched refs:mTextureName (Results 1 – 2 of 2) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DFrameBuffer.cpp13 mTextureName = -1; in Reset()
31 glBindTexture(GL_TEXTURE_2D, mTextureName); in Init()
56 mTextureName, in Init()
71 glGenTextures(1, &mTextureName); in CreateBuffers()
79 return mTextureName; in GetTextureName()
DFrameBuffer.h27 GLuint mTextureName; variable