Searched refs:maPositionHandle (Results 1 – 3 of 3) sorted by relevance
97 maPositionHandle = glGetAttribLocation(glProgram, "aPosition"); in InitializeGLProgram()143 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, in DrawTexture()145 glEnableVertexAttribArray(maPositionHandle); in DrawTexture()
35 GLint maPositionHandle; variable
56 GLint maPositionHandle; variable