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Searched refs:maTextureHandle (Results 1 – 3 of 3) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DSurfaceTextureRenderer.cpp99 maTextureHandle = glGetAttribLocation(glProgram, "aTextureCoord"); in InitializeGLProgram()
147 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT, in DrawTexture()
149 glEnableVertexAttribArray(maTextureHandle); in DrawTexture()
DSurfaceTextureRenderer.h36 GLint maTextureHandle; variable
DRenderer.h57 GLint maTextureHandle; variable