Searched refs:maTextureHandle (Results 1 – 3 of 3) sorted by relevance
99 maTextureHandle = glGetAttribLocation(glProgram, "aTextureCoord"); in InitializeGLProgram()147 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT, in DrawTexture()149 glEnableVertexAttribArray(maTextureHandle); in DrawTexture()
36 GLint maTextureHandle; variable
57 GLint maTextureHandle; variable