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Searched refs:pixelShader (Results 1 – 3 of 3) sorted by relevance

/packages/services/Car/evs/app/
Dshader.cpp73 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc, name); in buildShaderProgram() local
74 if (pixelShader == 0) { in buildShaderProgram()
81 glAttachShader(program, pixelShader); in buildShaderProgram()
102 glDeleteShader(pixelShader); in buildShaderProgram()
/packages/services/Car/evs/sampleDriver/
DGlWrapper.cpp148 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram() local
149 if (pixelShader == 0) { in buildShaderProgram()
156 glAttachShader(program, pixelShader); in buildShaderProgram()
178 glDeleteShader(pixelShader); in buildShaderProgram()
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
73 if (!pixelShader) in createProgram()
83 glAttachShader(program, pixelShader); in createProgram()