Searched refs:pixelShader (Results 1 – 3 of 3) sorted by relevance
73 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc, name); in buildShaderProgram() local74 if (pixelShader == 0) { in buildShaderProgram()81 glAttachShader(program, pixelShader); in buildShaderProgram()102 glDeleteShader(pixelShader); in buildShaderProgram()
148 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram() local149 if (pixelShader == 0) { in buildShaderProgram()156 glAttachShader(program, pixelShader); in buildShaderProgram()178 glDeleteShader(pixelShader); in buildShaderProgram()
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local73 if (!pixelShader) in createProgram()83 glAttachShader(program, pixelShader); in createProgram()