Searched refs:shaderType (Results 1 – 2 of 2) sorted by relevance
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument39 GLuint shader = glCreateShader(shaderType); in loadShader()53 shaderType, buf); in loadShader()
34 GLuint loadShader(GLenum shaderType, const char* pSource);