Searched refs:sineAngle (Results 1 – 1 of 1) sorted by relevance
234 double sineAngle = 0.0; in balanceRotations() local236 for (int i = 0; i < frames_size; i++) sineAngle += frames[i]->trs[0][1]; in balanceRotations()237 sineAngle /= frames_size; in balanceRotations()239 double cosineAngle = sqrt(1.0 - sineAngle*sineAngle); in balanceRotations()241 { cosineAngle, -sineAngle, 0 }, in balanceRotations()242 { sineAngle, cosineAngle, 0}, in balanceRotations()