Searched refs:texId (Results 1 – 2 of 2) sorted by relevance
331 GLuint texId; in renderCameraOntoGroundPlane() local333 texId = cam.tex->glId(); in renderCameraOntoGroundPlane()335 texId = mTexAssets.checkerBoard->glId(); in renderCameraOntoGroundPlane()337 glBindTexture(GL_TEXTURE_2D, texId); in renderCameraOntoGroundPlane()
186 void bindSurfaceTexture(GLuint texId) in bindSurfaceTexture() argument188 glBindTexture(GL_TEXTURE_EXTERNAL_OES_ENUM, texId); in bindSurfaceTexture()