Searched refs:toneToPlay (Results 1 – 2 of 2) sorted by relevance
700 int toneToPlay = InCallTonePlayer.TONE_INVALID; in playToneForDisconnectedCall() local706 toneToPlay = InCallTonePlayer.TONE_BUSY; in playToneForDisconnectedCall()709 toneToPlay = InCallTonePlayer.TONE_CONGESTION; in playToneForDisconnectedCall()712 toneToPlay = InCallTonePlayer.TONE_REORDER; in playToneForDisconnectedCall()715 toneToPlay = InCallTonePlayer.TONE_INTERCEPT; in playToneForDisconnectedCall()718 toneToPlay = InCallTonePlayer.TONE_CDMA_DROP; in playToneForDisconnectedCall()721 toneToPlay = InCallTonePlayer.TONE_UNOBTAINABLE_NUMBER; in playToneForDisconnectedCall()724 toneToPlay = InCallTonePlayer.TONE_CALL_ENDED; in playToneForDisconnectedCall()728 Log.d(this, "Found a disconnected call with tone to play %d.", toneToPlay); in playToneForDisconnectedCall()730 if (toneToPlay != InCallTonePlayer.TONE_INVALID) { in playToneForDisconnectedCall()[all …]
218 int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY; in handleMessage() local219 new InCallTonePlayer(toneToPlay).start(); in handleMessage()227 int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY; in handleMessage() local228 new InCallTonePlayer(toneToPlay).start(); in handleMessage()