Searched refs:triangleVertices (Results 1 – 1 of 1) sorted by relevance
724 final FloatBuffer triangleVertices = createMesh(left, top, right, bottom); in drawWallpaperWithOpenGL() local750 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in drawWallpaperWithOpenGL()752 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawWallpaperWithOpenGL()754 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in drawWallpaperWithOpenGL()756 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawWallpaperWithOpenGL()776 final FloatBuffer triangleVertices = ByteBuffer.allocateDirect(bytes).order( in createMesh() local778 triangleVertices.put(verticesData).position(0); in createMesh()779 return triangleVertices; in createMesh()