Searched refs:userControlled (Results 1 – 2 of 2) sorted by relevance
238 } else if (!mConfig.userControlled && animated && mConfig.mTargetState == state) { in goToState()367 mConfig.userControlled = true; in createAnimationToNewWorkspace()466 if (mConfig.mCurrentAnimation != null && mConfig.userControlled) { in moveToRestState()495 mConfig.userControlled = true; in setCurrentUserControlledAnimation()601 public boolean userControlled; field in LauncherStateManager.AnimationConfig616 userControlled = false; in reset()
188 Interpolator interpolator = config.userControlled ? LINEAR : toState == OVERVIEW in setStateWithAnimation()