Searched refs:vertexShader (Results 1 – 7 of 7) sorted by relevance
/packages/services/Car/evs/app/ |
D | shader.cpp | 67 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local 68 if (vertexShader == 0) { in buildShaderProgram() 77 glDeleteShader(vertexShader); in buildShaderProgram() 80 glAttachShader(program, vertexShader); in buildShaderProgram() 101 glDeleteShader(vertexShader); in buildShaderProgram()
|
/packages/services/Car/evs/sampleDriver/ |
D | GlWrapper.cpp | 142 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local 143 if (vertexShader == 0) { in buildShaderProgram() 152 glDeleteShader(vertexShader); in buildShaderProgram() 155 glAttachShader(program, vertexShader); in buildShaderProgram() 177 glDeleteShader(vertexShader); in buildShaderProgram()
|
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 67 if (!vertexShader) in createProgram() 81 glAttachShader(program, vertexShader); in createProgram()
|
/packages/screensavers/Basic/src/com/android/dreams/basic/ |
D | ColorsGLRenderer.java | 232 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local 233 if (vertexShader == 0) return 0; in buildProgram() 239 glAttachShader(program, vertexShader); in buildProgram() 253 glDeleteShader(vertexShader); in buildProgram()
|
/packages/apps/WallpaperPicker2/src/com/android/wallpaper/module/ |
D | NoBackupImageWallpaper.java | 813 int vertexShader = buildShader(vertex, GLES20.GL_VERTEX_SHADER); in buildProgram() local 814 if (vertexShader == 0) { in buildProgram() 824 GLES20.glAttachShader(program, vertexShader); in buildProgram() 829 GLES20.glDeleteShader(vertexShader); in buildProgram()
|
/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 196 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument 202 GLES20.glAttachShader(program, vertexShader); in assembleProgram()
|
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument 311 GLES20.glAttachShader(program, vertexShader); in assembleProgram()
|