Searched refs:yVelocity (Results 1 – 1 of 1) sorted by relevance
492 final float yVelocity = dy / dt; in onTouch() local499 Math.abs(yVelocity) > mFlingThresholdPx) { in onTouch()500 if (yVelocity < 0 && mExpanded) { in onTouch()503 } else if (yVelocity > 0) { in onTouch()504 if (mFullScreen && yVelocity < mBigFlingThresholdPx) { in onTouch()