Searched refs:yaw (Results 1 – 8 of 8) sorted by relevance
134 float yaw = node.get("yaw", 0).asFloat(); in initialize() local143 yaw += 180.0f; in initialize()147 yaw += 180.0f; in initialize()150 yaw = normalizeToPlusMinus180degrees(yaw); in initialize()175 info.yaw = yaw * kDegreesToRadians; in initialize()
37 static android::vec3 unitVectorFromPitchAndYaw(float pitch, float yaw) { in unitVectorFromPitchAndYaw() argument41 sincosf(yaw, &sinYaw, &cosYaw); in unitVectorFromPitchAndYaw()69 sincosf(cam.yaw, &sinYaw, &cosYaw); in cameraLookMatrix()72 android::vec3 vAt = unitVectorFromPitchAndYaw(cam.pitch, cam.yaw); in cameraLookMatrix()
29 float yaw = 0; // radians positive to the left (right hand rule about global z axis) member
36 "yaw" : 180, // Optical axis degrees to the left of straight ahead