Searched refs:ALWAYS_INLINE (Results 1 – 2 of 2) sorted by relevance
41 #define ALWAYS_INLINE __attribute__((always_inline)) macro106 static CallStackUPtr ALWAYS_INLINE getCurrent(int32_t ignoreDepth = 1) {115 static CallStackUPtr ALWAYS_INLINE getCurrent(int32_t = 1) {121 static void ALWAYS_INLINE logStack(const char* logtag, CallStack* stack = getCurrent().get(),131 static void ALWAYS_INLINE logStack(const char* logtag, CallStack* = getCurrent().get(),138 static String8 ALWAYS_INLINE stackToString(const char* prefix = nullptr,147 static String8 ALWAYS_INLINE stackToString(const char* prefix = nullptr,
26 #define ALWAYS_INLINE __attribute__((always_inline)) macro35 inline GGLfixed gglIntToFixed(GGLfixed i) ALWAYS_INLINE ;36 inline GGLfixed gglFixedToIntRound(GGLfixed f) ALWAYS_INLINE ;37 inline GGLfixed gglFixedToIntFloor(GGLfixed f) ALWAYS_INLINE ;38 inline GGLfixed gglFixedToIntCeil(GGLfixed f) ALWAYS_INLINE ;39 inline GGLfixed gglFracx(GGLfixed v) ALWAYS_INLINE ;40 inline GGLfixed gglFloorx(GGLfixed v) ALWAYS_INLINE ;41 inline GGLfixed gglCeilx(GGLfixed v) ALWAYS_INLINE ;42 inline GGLfixed gglCenterx(GGLfixed v) ALWAYS_INLINE ;43 inline GGLfixed gglRoundx(GGLfixed v) ALWAYS_INLINE ;