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Searched refs:ALWAYS_INLINE (Results 1 – 2 of 2) sorted by relevance

/system/core/libutils/include/utils/
DCallStack.h41 #define ALWAYS_INLINE __attribute__((always_inline)) macro
106 static CallStackUPtr ALWAYS_INLINE getCurrent(int32_t ignoreDepth = 1) {
115 static CallStackUPtr ALWAYS_INLINE getCurrent(int32_t = 1) {
121 static void ALWAYS_INLINE logStack(const char* logtag, CallStack* stack = getCurrent().get(),
131 static void ALWAYS_INLINE logStack(const char* logtag, CallStack* = getCurrent().get(),
138 static String8 ALWAYS_INLINE stackToString(const char* prefix = nullptr,
147 static String8 ALWAYS_INLINE stackToString(const char* prefix = nullptr,
/system/core/libpixelflinger/include/private/pixelflinger/
Dggl_fixed.h26 #define ALWAYS_INLINE __attribute__((always_inline)) macro
35 inline GGLfixed gglIntToFixed(GGLfixed i) ALWAYS_INLINE ;
36 inline GGLfixed gglFixedToIntRound(GGLfixed f) ALWAYS_INLINE ;
37 inline GGLfixed gglFixedToIntFloor(GGLfixed f) ALWAYS_INLINE ;
38 inline GGLfixed gglFixedToIntCeil(GGLfixed f) ALWAYS_INLINE ;
39 inline GGLfixed gglFracx(GGLfixed v) ALWAYS_INLINE ;
40 inline GGLfixed gglFloorx(GGLfixed v) ALWAYS_INLINE ;
41 inline GGLfixed gglCeilx(GGLfixed v) ALWAYS_INLINE ;
42 inline GGLfixed gglCenterx(GGLfixed v) ALWAYS_INLINE ;
43 inline GGLfixed gglRoundx(GGLfixed v) ALWAYS_INLINE ;