Searched refs:GGL_AND (Results 1 – 4 of 4) sorted by relevance
141 GGL_AND = 0x1501, // s & d enumerator
234 case GGL_AND: return s & d; in logic_op()
831 case GGL_AND: AND(AL, 0, pixel.reg, s.reg, d.reg); break; in build_logic_op()
241 case GGL_AND: in decodeLogicOpNeeds()