Searched refs:PAUSED (Results 1 – 5 of 5) sorted by relevance
60 PAUSED, enumConstant133 state = State.PAUSED; in pauseRecording()140 if (state != State.PAUSED) { in resumeRecording()151 if (state != State.STARTED && state != State.PAUSED) { in stopRecording()
180 PAUSED, enumerator220 state_ = PAUSED; in PauseRecording()225 if (state_ != PAUSED) { in ResumeRecording()234 if (state_ != STARTED && state_ != PAUSED) { in StopRecording()
38 PAUSED, enumerator
453 if (status.state == PlayState::PAUSED) play_pos_update_cb_.Cancel(); in PlaybackStatusNotificationResponse()463 if (!IsActive()) state_to_send = PlayState::PAUSED; in PlaybackStatusNotificationResponse()475 interim, IsActive() ? status.state : PlayState::PAUSED); in PlaybackStatusNotificationResponse()580 IsActive() ? status.state : PlayState::PAUSED); in GetPlayStatusResponse()
195 PlayStatus status1 = {0x1234, 0x5678, PlayState::PAUSED}; in TEST_F()391 PlayStatus status1 = {0x1234, 0x5678, PlayState::PAUSED}; in TEST_F()