Searched refs:Priority (Results 1 – 10 of 10) sorted by relevance
37 enum class Priority { enum44 Thread(const std::string& name, Priority priority);67 void run(Priority priority);
62 thread_ = std::make_unique<Thread>("BM_ReactorThread thread", Thread::Priority::NORMAL); in SetUp()
36 thread_ = std::make_unique<Thread>("timer_benchmark", Thread::Priority::REAL_TIME); in SetUp()
34 Thread::Thread(const std::string& name, const Priority priority) in Thread()39 void Thread::run(Priority priority) { in run()40 if (priority == Priority::REAL_TIME) { in run()
31 thread_ = new Thread("test_thread", Thread::Priority::NORMAL); in SetUp()
59 thread = new Thread("test", Thread::Priority::NORMAL); in SetUp()
30 thread_ = new Thread("test_thread", Thread::Priority::NORMAL); in SetUp()
32 thread_ = new Thread("test_thread", Thread::Priority::NORMAL); in SetUp()
231 # Priority is related to the population of the province.331 # Priority is related to the city/town population.734 # Priority is related to the city population.1107 # Priority is just an abstract score.1223 # Priority is just an abstract score.1554 # Priority is just an abstract score.1804 # Priority is just an abstract score.2000 # Priority is just an abstract score.2147 # Priority is based on city population.2225 # Priority is just an abstract score.[all …]
282 -20 to 19. Default priority is 0. Priority is set via setpriority().