Searched refs:TRI_FROM_INT (Results 1 – 2 of 2) sorted by relevance
214 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_nice_pointx()215 GGLcoord ystart = TRI_FROM_INT(t) - v[1] + TRI_HALF; in aa_nice_pointx()219 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_nice_pointx()223 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_nice_pointx()279 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_pointx()280 GGLcoord ystart = TRI_FROM_INT(t) - v[1] + TRI_HALF; in aa_pointx()284 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_pointx()288 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_pointx()767 int32_t ymin = TRI_FROM_INT(c->state.scissor.top) + TRI_HALF; in trianglex_big()768 int32_t ymax = TRI_FROM_INT(c->state.scissor.bottom) - TRI_HALF; in trianglex_big()[all …]
94 #define TRI_FROM_INT(x) ((x) << TRI_FRACTION_BITS) macro