Searched refs:TRI_ROUND (Results 1 – 2 of 2) sorted by relevance
157 GGLcoord halfSize = TRI_ROUND(rad) >> 1; in pointx()166 xc = TRI_ROUND(xc); in pointx()167 yc = TRI_ROUND(yc); in pointx()362 GGLcoord halfWidth = TRI_ROUND(width) >> 1; in linex()
98 #define TRI_ROUND(x) (((x) + TRI_HALF ) & ~(TRI_ONE-1)) macro