Home
last modified time | relevance | path

Searched refs:VIRTUAL (Results 1 – 4 of 4) sorted by relevance

/system/netd/server/
DNetworkController.cpp132 if (entry.second->getType() == Network::VIRTUAL) { in modifyFallthrough()
217 if (network && network->getType() == Network::VIRTUAL && in getNetworkForDnsLocked()
351 return network && network->getType() == Network::VIRTUAL; in isVirtualNetworkLocked()
460 } else if (network->getType() == Network::VIRTUAL) { in destroyNetwork()
567 if (network->getType() != Network::VIRTUAL) { in addUsersToNetwork()
584 if (network->getType() != Network::VIRTUAL) { in removeUsersFromNetwork()
733 if (entry.second->getType() == Network::VIRTUAL) { in getVirtualNetworkForUserLocked()
766 if (network->getType() == Network::VIRTUAL) { in checkUserNetworkAccessLocked()
DNetwork.h35 VIRTUAL, enumerator
DNetwork.cpp75 case VIRTUAL: in toString()
DVirtualNetwork.cpp94 return VIRTUAL; in getType()