Searched refs:activeUnits (Results 1 – 3 of 3) sorted by relevance
267 mTextureMachine.activeUnits = 0; in decodeTMUNeeds()295 mTextureMachine.activeUnits++; in decodeTMUNeeds()336 const bool multiTexture = mTextureMachine.activeUnits > 1; in init_textures()975 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_texture_environment()
339 uint8_t activeUnits; member
513 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_incoming_component()