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Searched refs:animation (Results 1 – 11 of 11) sorted by relevance

/system/core/healthd/
Dhealthd_draw.h30 HealthdDraw(animation* anim);
34 void redraw_screen(const animation* batt_anim, GRSurface* surf_unknown);
49 virtual void determine_xy(const animation::text_field& field,
53 virtual void draw_battery(const animation* anim);
55 virtual void draw_clock(const animation* anim);
57 virtual void draw_percent(const animation* anim);
Dhealthd_draw.cpp27 HealthdDraw::HealthdDraw(animation* anim) in HealthdDraw()
62 void HealthdDraw::redraw_screen(const animation* batt_anim, GRSurface* surf_unknown) { in redraw_screen()
117 void HealthdDraw::determine_xy(const animation::text_field& field, in determine_xy()
141 void HealthdDraw::draw_clock(const animation* anim) { in draw_clock()
145 const animation::text_field& field = anim->text_clock; in draw_clock()
170 void HealthdDraw::draw_percent(const animation* anim) { in draw_percent()
179 const animation::text_field& field = anim->text_percent; in draw_percent()
194 void HealthdDraw::draw_battery(const animation* anim) { in draw_battery()
196 const animation::frame& frame = anim->frames[anim->cur_frame]; in draw_battery()
DAnimationParser.h24 bool parse_animation_desc(const std::string& content, animation* anim);
28 bool parse_text_field(const char* in, animation::text_field* field);
DAnimationParser.cpp54 bool parse_text_field(const char* in, animation::text_field* field) { in parse_text_field()
82 bool parse_animation_desc(const std::string& content, animation* anim) { in parse_animation_desc()
89 std::vector<animation::frame> frames; in parse_animation_desc()
92 animation::frame frame; in parse_animation_desc()
135 anim->frames = new animation::frame[frames.size()]; in parse_animation_desc()
Dhealthd_mode_charger.cpp113 animation* batt_anim;
118 static const animation BASE_ANIMATION = {
156 static animation::frame default_animation_frames[] = {
195 static animation battery_animation = BASE_ANIMATION;
279 static void kick_animation(animation* anim) { in kick_animation()
283 static void reset_animation(animation* anim) { in reset_animation()
290 animation* batt_anim = charger->batt_anim; in update_screen_state()
626 animation* init_animation() { in init_animation()
690 animation* anim = init_animation(); in healthd_mode_charger_init()
Danimation.h30 struct animation { struct
/system/core/healthd/tests/
DAnimationParser_test.cpp65 animation::text_field out; in TEST()
113 animation anim; in TEST()
123 animation anim; in TEST()
133 animation anim; in TEST()
144 animation anim; in TEST()
159 animation anim; in TEST()
/system/hwservicemanager/
Dhwservicemanager.rc11 class animation
/system/apex/tests/testdata/
Dinit.rc5 class core animation
/system/core/bootstat/
Dbootstat.rc48 # property:init.svc.bootanim=running: The boot animation is running
/system/core/init/
DREADME.md178 The `animation` class should include all services necessary for both
179 boot animation and shutdown animation. As these services can be