Searched refs:animation (Results 1 – 11 of 11) sorted by relevance
30 HealthdDraw(animation* anim);34 void redraw_screen(const animation* batt_anim, GRSurface* surf_unknown);49 virtual void determine_xy(const animation::text_field& field,53 virtual void draw_battery(const animation* anim);55 virtual void draw_clock(const animation* anim);57 virtual void draw_percent(const animation* anim);
27 HealthdDraw::HealthdDraw(animation* anim) in HealthdDraw()62 void HealthdDraw::redraw_screen(const animation* batt_anim, GRSurface* surf_unknown) { in redraw_screen()117 void HealthdDraw::determine_xy(const animation::text_field& field, in determine_xy()141 void HealthdDraw::draw_clock(const animation* anim) { in draw_clock()145 const animation::text_field& field = anim->text_clock; in draw_clock()170 void HealthdDraw::draw_percent(const animation* anim) { in draw_percent()179 const animation::text_field& field = anim->text_percent; in draw_percent()194 void HealthdDraw::draw_battery(const animation* anim) { in draw_battery()196 const animation::frame& frame = anim->frames[anim->cur_frame]; in draw_battery()
24 bool parse_animation_desc(const std::string& content, animation* anim);28 bool parse_text_field(const char* in, animation::text_field* field);
54 bool parse_text_field(const char* in, animation::text_field* field) { in parse_text_field()82 bool parse_animation_desc(const std::string& content, animation* anim) { in parse_animation_desc()89 std::vector<animation::frame> frames; in parse_animation_desc()92 animation::frame frame; in parse_animation_desc()135 anim->frames = new animation::frame[frames.size()]; in parse_animation_desc()
113 animation* batt_anim;118 static const animation BASE_ANIMATION = {156 static animation::frame default_animation_frames[] = {195 static animation battery_animation = BASE_ANIMATION;279 static void kick_animation(animation* anim) { in kick_animation()283 static void reset_animation(animation* anim) { in reset_animation()290 animation* batt_anim = charger->batt_anim; in update_screen_state()626 animation* init_animation() { in init_animation()690 animation* anim = init_animation(); in healthd_mode_charger_init()
30 struct animation { struct
65 animation::text_field out; in TEST()113 animation anim; in TEST()123 animation anim; in TEST()133 animation anim; in TEST()144 animation anim; in TEST()159 animation anim; in TEST()
11 class animation
5 class core animation
48 # property:init.svc.bootanim=running: The boot animation is running
178 The `animation` class should include all services necessary for both179 boot animation and shutdown animation. As these services can be