Searched refs:balance (Results 1 – 7 of 7) sorted by relevance
33 const float balance = mBalance; in setChannelMask() local47 setBalance(balance); // recompute balance in setChannelMask()92 setBalance(balance); // recompute balance in setChannelMask()139 void Balance::computeStereoBalance(float balance, float *left, float *right) const in computeStereoBalance() argument141 if (balance > 0.f) { in computeStereoBalance()142 *left = mCurve(1.f - balance); in computeStereoBalance()144 } else if (balance < 0.f) { in computeStereoBalance()146 *right = mCurve(1.f + balance); in computeStereoBalance()168 void Balance::setBalance(float balance) in setBalance() argument170 if (mBalance == balance // no change in setBalance()[all …]
2057 # larger than 0 to get control over the balance between CPU load and processing
94 void setBalance(float balance);121 void computeStereoBalance(float balance, float *left, float *right) const;
211 any particular circumstance, the balance of the section is intended to
2141 # larger than 0 to get control over the balance between CPU load and processing