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/system/media/audio_utils/
DBalance.cpp192 float balanceVolumes[3]; // left, right, center in setBalance() local
193 computeStereoBalance(balance, &balanceVolumes[0], &balanceVolumes[1]); in setBalance()
194 balanceVolumes[2] = 1.f; // center TODO: consider center scaling. in setBalance()
197 mVolumes[i] = balanceVolumes[mSides[i]]; in setBalance()