Searched refs:chain_count (Results 1 – 3 of 3) sorted by relevance
323 stat_.chain_count++; in AddCallChain()328 if (stat_.chain_count == 0u) { in JoinCallChains()355 for (size_t i = 0; i < stat_.chain_count; ++i) { in JoinCallChains()387 if (next_chain_index_ == stat_.chain_count * 2) { in GetNextCallChain()417 LOG(DEBUG) << " call_chain_count: " << stat_.chain_count; in DumpStat()419 if (stat_.chain_count > 0u) { in DumpStat()421 << (stat_.before_join_node_count * 1.0 / stat_.chain_count); in DumpStat()424 if (stat_.chain_count > 0u) { in DumpStat()426 << (stat_.after_join_node_count * 1.0 / stat_.chain_count); in DumpStat()
165 size_t chain_count = 0u; member
230 ASSERT_EQ(joiner.GetStat().chain_count, 30u); in TEST_F()