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Searched refs:component_mask (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp487 const uint32_t component_mask = 1<<component; in build_incoming_component() local
600 if ((mTextureMachine.replaced & component_mask) == 0) { in build_incoming_component()
606 if ((tmu.mask & component_mask) && in build_incoming_component()
607 ((tmu.replaced & component_mask) == 0)) { in build_incoming_component()
951 const int component_mask = 1<<i; in build_masking() local
954 if (h && (!(mMasking & component_mask))) { in build_masking()
Dtexturing.cpp145 const int component_mask = 1<<i; in init_iterated_color() local
148 if (h && (!(mMasking & component_mask))) { in init_iterated_color()
974 const uint32_t component_mask = 1<<component; in build_texture_environment() local
979 if (tmu.mask & component_mask) { in build_texture_environment()
981 if ((tmu.replaced & component_mask) == 0) { in build_texture_environment()
/system/core/libpixelflinger/
Dbuffer.cpp182 const int component_mask = 1 << i; in write_pixel() local
190 if (h && (c->state.mask.color & component_mask)) { in write_pixel()