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Searched refs:elfPath (Results 1 – 1 of 1) sorted by relevance

/system/bpf/libbpf_android/
DLoader.cpp383 static int createMaps(const char* elfPath, ifstream& elfFile, vector<int>& mapFds) { in createMaps() argument
388 string fname = pathToFilename(string(elfPath), true); in createMaps()
503 static int loadCodeSections(const char* elfPath, vector<codeSection>& cs, const string& license) { in loadCodeSections() argument
508 string fname = pathToFilename(string(elfPath), true); in loadCodeSections()
527 ALOGD("New bpf core prog_load for %s (%s) returned: %d\n", elfPath, cs[i].name.c_str(), in loadCodeSections()
548 int loadProg(const char* elfPath) { in loadProg() argument
554 ifstream elfFile(elfPath, ios::in | ios::binary); in loadProg()
559 ALOGE("Couldn't find license in %s\n", elfPath); in loadProg()
562 ALOGD("Loading ELF object %s with license %s\n", elfPath, (char*)license.data()); in loadProg()
567 ALOGE("Couldn't read all code sections in %s\n", elfPath); in loadProg()
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